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Fashion League
Company: Finfin Play
Time of Employment: January 2025 - May 2025
Job Title: Game Designer
Dities
As a designer, I had quite a few of responsibilities: from documenting to balancing and map creation.
I developed core mechanics, multiplayer systems, game modes, progression systems, and customization features, ensuring scalability and long-term engagement. I also established core design principles and rules for layered map creation, delivering a new in-game map that expanded gameplay variety and replayability. In addition, I designed multiple UI interfaces that were later refined by the UX team, and I engineered bot behaviors and AI to enhance player experience and overall immersion. Finally, I optimized and expanded the existing gacha system, making it more compelling for players and significantly improving long-term retention.Meetings and discussions with different teams were also a regular part of my day to day—collaborating with the art, narrative, and development teams to ensure all aspects of the game aligned cohesively.
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