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Goodbye Dr. Sanchez

Company: Cinnamon Match

Time of Employment: August 2021 - June 2023

Job Title: Game Designer and Level Designer

Duties
As a Level Designer, my main goal was to create engaging levels that would have the players running around trying to find out where their partners was being kept away. I was specifically in charge of designing the third level as well as assembling it.

Due to the labyrinthian nature of the game, rigurus documentation was being made alongside the levels so that we all could fully understand them and adjust them if needed.

Since the game uses a seed system in order to determine the version of the level that the players would play, a lot of testing was done in order to procure that every playthrough was viable.

As a Game Designer, I had to come up with an idea for the unique mechanic that would be used in this level and implement it.