Tempus Vitae
Company: Whiteboard Games
Time of Employment: November 2023 - June 2025
Job Title: Level Designer
Duties
As this game was a Metroidvania, my job as a Level Designer was quite intense and had a wide variety of tasks and responsibilities. The full process of creating a level from zero to completion was under my, and other Level Designers, responsibility:
I created engaging environments with diverse, compelling, and interconnected traversal paths, while also defining the visual identity and atmosphere of distinct areas to enhance immersion. Additionally, I designed puzzles and combat encounters to diversify and enrich the player experience. To add depth and environmental storytelling to the game world, I integrated contextual elements and situations. Finally, I planned and developed the overarching world and map structure, fostering interconnectivity between zones.
At the time of writing this entry, there is no publicly available footage of the game, so I will link to an interview with the game's director which contains bits of gameplay footage, if you are interested in looking at it. The interview begins at the 29:33 minute mark and is only available in Spanish.
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