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Tempus Vitae

Company: Whiteboard Games

Time of Employment: November 2023 - Present

Job Title:  Level Designer

At the time of writing this entry, there is no publicly available footage of the game, so I will put an interview with the game's director which contains bits of gameplay footage, if you are interested in looking at it. The interview begins at the 29:33 minute mark and is only available in Spanish.

Duties

I have a wide variety of tasks to do as a Level Designer. Everything that has to do with levels is under my, and other Level Designers, responsibilities: from creating new areas and decorating them to fixing bugs and play testing.

Adjusting the game assets in order for them to work properly in tangent with the player, such as props and walls, is a task that I regularly do as new assets get created for the game. These assets need to work perfectly with the player and the Level Design team knows what needs to be done in order for this to happen.

While creating new areas we follow a guide established by the Game Designers so we can give the player the best experience.

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